So the response to Dungeon Adventure have been pretty overwhelming. A few key highlights:
1. Sales of Dungeon Adventure exceeded my wife’s lifetime projection for it in about 12 hours.
2. I told Sasha, “Hey we sold 10 copies!” and she said, “cool! What’s a copy?”
3. I’ve already heard from a number of people who have played the game or who are excited to try it out, and so far the feedback has been awesome.
As a father, I’ve waited patiently for nine years for my son to be old enough to play Dungeons & Dragons with me. But, if I’d been more enterprising, I could have invented a full blown RPG for young kids like Ben Garvey has done.